What an Aspect changes
An Aspect is a passive modifier attached to the class you are using. It is not a replacement class item. Current gameplay shows Aspect Gems applying a random Aspect to the equipped class, and class rolls can also appear with an Aspect already attached.
The useful question is not “which Aspect is S tier?” It is “does this Aspect multiply what my class already does?”
| Aspect | Release-era observed behavior | Best-fit build idea | Confidence |
|---|---|---|---|
| Blaze | Burn / increased damage into ignited targets | Fast attack-rate classes that keep burn active | High current-footage support |
| Sanguine | Life-steal / sustain direction | Solo Nightmare and long Boss Rush attempts | High qualitative support |
| Phantom | Dodge creates an offensive shadow effect | Dodge-heavy mobility builds | Current-footage support |
| Verdant | Poison-stack direction | Sustained multi-hit play | Current-footage support |
| Tempest | Skill-oriented synergy is reported | Skill-spam / cooldown builds | Recheck exact live effect |
| Glacial | Freeze / shatter direction | Control and burst follow-up | Recheck current numbers |
| Umbral | Crit-oriented proc direction | Crit-focused setups | Launch-footage support |

A simple keep-or-reroll rule
Keep the Aspect when it reinforces your class’s natural attack pattern:
- Fast M1 class → on-hit or stacking effect
- Skill-spam magic class → cooldown/skill effect
- Solo survival problem → sustain
- Dodge-heavy class → dodge-triggered effect
Rerolling only because another guide calls something “S tier” wastes scarce Aspect Gems if your class cannot trigger that effect efficiently.
Do not hard-code old values
Early-access footage contains exact proc percentages for some Aspects, but the release build can change those numbers. This guide therefore uses the observed mechanics for decision-making and avoids presenting testing-server percentages as permanent release facts.
