What an Aspect changes

An Aspect is a passive modifier attached to the class you are using. It is not a replacement class item. Current gameplay shows Aspect Gems applying a random Aspect to the equipped class, and class rolls can also appear with an Aspect already attached.

The useful question is not “which Aspect is S tier?” It is “does this Aspect multiply what my class already does?”

AspectRelease-era observed behaviorBest-fit build ideaConfidence
BlazeBurn / increased damage into ignited targetsFast attack-rate classes that keep burn activeHigh current-footage support
SanguineLife-steal / sustain directionSolo Nightmare and long Boss Rush attemptsHigh qualitative support
PhantomDodge creates an offensive shadow effectDodge-heavy mobility buildsCurrent-footage support
VerdantPoison-stack directionSustained multi-hit playCurrent-footage support
TempestSkill-oriented synergy is reportedSkill-spam / cooldown buildsRecheck exact live effect
GlacialFreeze / shatter directionControl and burst follow-upRecheck current numbers
UmbralCrit-oriented proc directionCrit-focused setupsLaunch-footage support

A simple keep-or-reroll rule

Keep the Aspect when it reinforces your class’s natural attack pattern:

  • Fast M1 class → on-hit or stacking effect
  • Skill-spam magic class → cooldown/skill effect
  • Solo survival problem → sustain
  • Dodge-heavy class → dodge-triggered effect

Rerolling only because another guide calls something “S tier” wastes scarce Aspect Gems if your class cannot trigger that effect efficiently.

Do not hard-code old values

Early-access footage contains exact proc percentages for some Aspects, but the release build can change those numbers. This guide therefore uses the observed mechanics for decision-making and avoids presenting testing-server percentages as permanent release facts.