29 release-era classes are already documented publicly

Dungeon Lootr lists 30+ unique classes. This table covers 29 named release-era classes and their known unlock families; more classes may arrive or be discovered as the game grows. Update 3 (early October 2026) added five more, on an event route rather than spins — they get their own section below.

ClassRelease route / rarity familyBuild clue
RoninRare spin / tutorial baselinePhysical
GreatswordRare spinPhysical
BowmanRare spinRanged
BoxerEpic spinPhysical / fast M1
AssassinEpic spinPhysical / mobility
Flame BastionEpic spinPhysical / defensive
ArcherLegendary spinRanged
ShinobiLegendary spinMobility melee
KageLegendary spinPhysical / skill
Witch GunnerLegendary spinRanged
Cursed ChildMythic spinPhysical / hybrid
DivergentMythic spinPhysical
WandererMythic spinPhysical
ArtemisCelestial spinRanged
Azure DevilCelestial spin → evolution prerequisitePhysical
Forge ArchonCelestial spinRanged / skill
VacioCelestial spinCheck the in-game stat tooltip
StreamlineCelestial/high-end release routeMobility / damage
JetstreamHigh-end fixed routeMobility / damage
DemonbaneHigh-end route; current obtainment still inconsistentHold exact route
FounderFounder / paid-release bundle pathPhysical / burst
Sinister TriggerExotic/high-end spin routeRanged / mobility
Shadow VagrantExotic/high-end routeHold exact live obtainment if UI differs
Cursed KingBoss Rush Floor 40+ / 50-fragment Forge craftPhysical
Honored OneBoss Rush Floor 40+ / 50-fragment Forge craftMagic / AoE
Anti-MagicBoss Rush Floor 40+ / 50-fragment Forge craftPhysical
UnrestrictedLv75 + 500K + Honored One Lv25 + 10 Heavenly FragmentsAdvanced fixed unlock
Awakened Devil EXAzure Devil Lv50 + 1M Coins + Devil HeartPhysical evolution
DreadlordUnderworld Gate Nightmare / Underworld Glaive pathEndgame drop route

Update 3 (early October 2026): five new classes, earned not spun

The Update 3 patch — live by October 4, 2026 — added five Exotic classes and a fifth acquisition family: Okami drops and the Expedition Event Shop, not the spin pool.

ClassTypeUltimateUnlock route
Shrine FoxExotic MagicNoOkami class-item drop or Expedition Event Shop
DevourerExotic MagicYesOkami class-item drop or Expedition Event Shop
Fallen MagiExotic MagicYesOkami class-item drop or Expedition Event Shop
Petal CaptainExotic PhysicalNoOkami class-item drop or Expedition Event Shop
Sound HashiraExotic PhysicalYesOkami class-item drop or Expedition Event Shop

All five come from Okami (the Expedition boss that appears every tenth stage) or from buying their class items with Expedition Points in the event shop — so the entire set has a non-spin route. Early community testing puts Devourer, Fallen Magi, Petal Captain and Sound Hashira among the strongest PvE kits, with Shrine Fox a step lower: strong setup damage, but fragile (about 230 HP) and dependent on keeping enemies inside its Totem and Shrine.

If you are rolling Normal or Lucky Spins specifically for one of these five, you are on the wrong route — the free Expedition Points from the OKAMI code (see the codes page) are your fastest start.

Four acquisition families matter more than rarity

1. Spin pool

Rare through Celestial classes are primarily a spin decision. Your main risk is wasting rolls after you already have a class that clears your current content well.

2. Boss Rush / Forge class items

Cursed King, Honored One and Anti-Magic are target-farm classes. Pick the matching Boss Rush lane; direct class items enter the published Floor-40+ window, while 50 matching fragments provide the Forge fallback.

3. Evolution / fixed prerequisites

Awakened Devil EX and Unrestricted reward planning, not luck. You can see the next requirement and work toward it in order.

4. Nightmare / special drops

Dreadlord and similar high-end routes sit outside the normal spin loop. Treat them as dedicated content farms.

Plan your next class goal

Start with a class you can unlock now, then move when you want a different playstyle, a complete build path, a mastery goal, or a specific boss route. Rarity alone is not a reason to replace a class that already clears the content you want to run.