29 release-era classes are already documented publicly
Dungeon Lootr lists 30+ unique classes. This table covers 29 named release-era classes and their known unlock families; more classes may arrive or be discovered as the game grows.
| Class | Release route / rarity family | Build clue |
|---|---|---|
| Ronin | Rare spin / tutorial baseline | Physical |
| Greatsword | Rare spin | Physical |
| Bowman | Rare spin | Ranged |
| Boxer | Epic spin | Physical / fast M1 |
| Assassin | Epic spin | Physical / mobility |
| Flame Bastion | Epic spin | Physical / defensive |
| Archer | Legendary spin | Ranged |
| Shinobi | Legendary spin | Mobility melee |
| Kage | Legendary spin | Physical / skill |
| Witch Gunner | Legendary spin | Ranged |
| Cursed Child | Mythic spin | Physical / hybrid |
| Divergent | Mythic spin | Physical |
| Wanderer | Mythic spin | Physical |
| Artemis | Celestial spin | Ranged |
| Azure Devil | Celestial spin → evolution prerequisite | Physical |
| Forge Archon | Celestial spin | Ranged / skill |
| Vacio | Celestial spin | Check the in-game stat tooltip |
| Streamline | Celestial/high-end release route | Mobility / damage |
| Jetstream | High-end fixed route | Mobility / damage |
| Demonbane | High-end route; current obtainment still inconsistent | Hold exact route |
| Founder | Founder / paid-release bundle path | Physical / burst |
| Sinister Trigger | Exotic/high-end spin route | Ranged / mobility |
| Shadow Vagrant | Exotic/high-end route | Hold exact live obtainment if UI differs |
| Cursed King | Boss Rush Floor 40+ / 50-fragment Forge craft | Physical |
| Honored One | Boss Rush Floor 40+ / 50-fragment Forge craft | Magic / AoE |
| Anti-Magic | Boss Rush Floor 40+ / 50-fragment Forge craft | Physical |
| Unrestricted | Lv75 + 500K + Honored One Lv25 + 10 Heavenly Fragments | Advanced fixed unlock |
| Awakened Devil EX | Azure Devil Lv50 + 1M Coins + Devil Heart | Physical evolution |
| Dreadlord | Underworld Gate Nightmare / Underworld Glaive path | Endgame drop route |

Four acquisition families matter more than rarity
1. Spin pool
Rare through Celestial classes are primarily a spin decision. Your main risk is wasting rolls after you already have a class that clears your current content well.
2. Boss Rush / Forge class items
Cursed King, Honored One and Anti-Magic are target-farm classes. Pick the matching Boss Rush lane; direct class items enter the published Floor-40+ window, while 50 matching fragments provide the Forge fallback.
3. Evolution / fixed prerequisites
Awakened Devil EX and Unrestricted reward planning, not luck. You can see the next requirement and work toward it in order.
4. Nightmare / special drops
Dreadlord and similar high-end routes sit outside the normal spin loop. Treat them as dedicated content farms.
Plan your next class goal
Start with a class you can unlock now, then move when you want a different playstyle, a complete build path, a mastery goal, or a specific boss route. Rarity alone is not a reason to replace a class that already clears the content you want to run.
