Pick the class archetype first

The stat screen is only confusing when you try to solve it before choosing a class.

Class archetypeFirst stat to testWhy
Physical meleeStrengthPhysical class damage scaling
RangedDexterityRanged damage plus useful offensive/avoidance bonuses
Magic / casterIntelligenceMagic effectiveness and cooldown direction
Any build dying before extractionVitality as a correctionMore health / sustain helps complete the run

The most common bad build

Putting a little into every stat feels safe, but it delays the damage breakpoint that makes dungeons faster. Start concentrated. Add Vitality when your actual failure condition is survivability, not because the bar exists.

Reset when the archetype changes

Release-era footage shows players switching from a ranged Witch Gunner setup into physical classes and needing to reset their stat allocation. Do that immediately. Do not judge a class while it is wearing the previous class’s stat distribution.

Stats and gear have to tell the same story

A Dexterity class wearing mostly unrelated magic affixes is still a mismatched build. Use the Forge guide to align armor/ring bonuses with the same damage plan.